This list is comprised of:
YT-666
-Bossk
-Dengar crew
-Zuckuss
-4-LOM
-Mangler Cannon
-Veteran Instincts
-Engine Upgrade
-Inertial Dampeners
Firespray
-Kath
-Push the Limit
-K4 Security Droid
-Glitterstim
-Engine Upgrade
I squared off against my old nemesis, JT. He was running a TIE medley, which was heavily influenced by his recent purchase of the Imperial Veterans box, and his desire to use those models immediately.
His list was comprised of:
Countess Ryad.
Dark Curse
Omega Leader
TIE Bomber, with 2 different missiles, plus extra munitions for each. I will supplement when I have the full list.
Countess Ryad.
Dark Curse
Omega Leader
TIE Bomber, with 2 different missiles, plus extra munitions for each. I will supplement when I have the full list.
As usual, my photography leaves much to be desired, as I frequently forget to take pics between rounds. This was my second attempt with the Party Bussk list. The first result was a crushing victory over a TIE swarm...tainted by the after-game realization that I had been firing the Mangler out of Bossk's auxiliary arcs! If you aren't familiar with the Party Bussk, it is designed to force crits through, and then take advantage of Bossk's ability to cancel a single crit result in exchange for 2 hits.
I ease forward on the left flank. Ryad promptly turns and flies away, and the rest of his medley advances straight out.
Ryad and Dark curse are putting some good hits on Bossk. The harrowing-flying continues (missed a pic here). Not only are Bossk and Kath still incredibly close to each other, now they are close to the board edge. "RACE TRACK, remember? Just keep turning right, you idiot!" screams Kath. Bossk holds up his 3 fingered claws in front of his face. He's seen human children discern right and left this way. No thumbs. Crap. Is it...this way? Kath's stream of curse words indicates to him that right probably was the other way. Bossk gurgles apologetically. Dark curse has taken a few random hits. Bomber is blissfully, ignorantly unscathed, but is finally aware of the firefight. He is now unleashing a barrage of missiles and torpedoes, and Bossk is down to just a few Hull, while Ryad is at 1. Next turn, Bossk and Kath shoot first, killing Ryad before she can shoot. The remaining TIES finish off Bossk.
The Bomber waves off in the opposite direction, while Dark Curse coasts in behind. For a turn, the TIES are safe in Kath's blind spot.
Kath's space phone buzzes in her pocket. she fumbles to get it out for a second. *annoyed sigh*. Boba text.
BOBA: Where r u?
KATH: Oh hey, omwb. Just finishing up.
BOBA: Duuuude. You're not done yet? n00bs. SMH LOL.
KATH: Yeah, The Bussk got pwnd. LOL. Idio--[BAM].
A debris cloud rolls in while Kath is texting-while-flying. She was THIS CLOSE to being smashed by the remnants of a cumin-smelling HWK 290. Her life flashes before her eyes, and she swears, SWEARS, she will never text and fly again. She easily could have cleared the debris with a 2 straight, instead of a 1 straight, but she wasn't paying attention. So now she can't boost, which means she can't get DC in her arc. She takes a round of free fire from Dark Curse.
We drag on like this for awhile.
I pop the glitterstim, finally, and it just works out that I catch a couple of eyeballs in there, and that finishes him off. DC lasted way too long.
Bomber fires his last fusillade, and it doesn't get the job done. Now it's just a naked bomber, with 2 red dice, chasing Kath, with 4 red dice out of her rear arc. It's pretty ideal for Kath--she can green maneuver around, focus/evade with PTL, while Bomber doesn't have much of a choice other than to follow. There are a few fairly anticlimactic turns, and that's all she wrote.
What are your thoughts? What was the bomber's best move?
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