Last night, I returned to one of my old favorites--the decimator. My opponent was once again the scum-loving JT. He was fielding what he called his, "TLT and re-rolls" list, but which I would call the "dregs of scum" list.
But first, a haiku.
Oh sweet victory.
Why art thou so elusive?
Don't cry, Chiraneau.
My list:
Decimator
-Chiraneau
-Predator
-Engine Upgrade
-Rebel Captive
-Ysanne Isard
Phantom
-Whisper
-Lone wolf
-Fire Control Systems
-Advanced Cloaking Device
----------100 pts
His list:
YV-666
-Slaver
-Dengar
-Hot shot blaster
z-95
-N'Dru
-Lone wolf
Y-Wing
-syndicate thug
-Twin Laser Turret
HWK-290
-Spice Runner
-Twin Laser Turret
-------------100 pts.
We roll off for initiative, and I win. There is a tie here between N'Dru and Whisper, so I am glad to take it. We place the asteroids as we more or less always do: basically in lines in front of our opponent's board edges. The only real strategy that I can say I employed here was to add only asteroids, no debris. It seems to me that bumping debris with Whisper is more devastating than bumping an asteroid, so that. Otherwise, I am never quite sure what I should be doing. All of his ships go down first, except for N'Dru. He places them in a loose mob in the far right corner. I place Whisper in my near left corner. He places N'Dru immediately opposite. So I have to decide where the Decimator goes. I don't really want to be cramping Whisper's lone wolf, but I am thinking: I don't really want to wade into the three other fellas, let's pick off N'Dru and clear one side of the board. I orient Chiraneau to fly through a little alley towards N'Dru.

I try to slow pedal for a round. Whisper doesn't have any 1's apart from the hard turns, so I do a 2 bank with him and cloak. (Also: I lost my cloak token, so I used a bomb token instead). Chiraneau I set for a 2 straight. He is also slow pedaling, and sets all of his guys for slow straight maneuvers. When I see that, I boost forward with Chiraneau's engine upgrade. No shots yet.

I am already not liking this. I can see that the scum posse on my right is going to come into range. Two TLTs, and a Dengar-enhanced YV-666, all firing at my AGI 0 Decimator. Perfect. Still, a bad plan is better than no plan: focus fire at N'Dru. I set the decimator dial to bank around behind the posse, and I bank Whisper towards N'Dru to joust. He slow pedals N'Dru straight forward at Whisper. The scummy cavalcade cruises into range. With the Decimator, I check to see if I can boost left to clear the YV-666. I can't, so I TL on N'Dru. Paranoid about jousting with Whisper, I take an evade. Both of my ships fire at N'Dru: nothing. He focus fires on Chiraneau and starts peeling away shields. The YV may or may not be in range--it is super close. I bump the YV when checking. Well, crap. Having impaired the result, I defer to him. All told, he puts 7-8 hits on Chiraneau. All of those re-rolls vs. no agility: Not good.

I honestly have no idea what I'm thinking this turn. NO IDEA. I set both of my dials for 2 straights. I decloak with whisper, and I must have moved forward, though I can't recall. I honestly have NO CLUE what I thought was going to happen. None. The result: the posse forms up on Chiraneau's tail, and I...block N'Dru with Whisper. *Facepalm* No shot=no cloak. Internally, alarms are going off. My blood pressure sky rockets. I am such. an. idiot.
Well, I haven't actually done any damage to N'Dru yet, and it's become apparent that the TLT's could be a problem, so Chiraneau shoots at the HWK, and strips him down pretty good. The HWK shoots at Whisper, and I lose her two shields. Everything else is out of range of Whisper. PHEW. Oh, but they're in range of Chiraneau. They blast the ever loving crap out of Chiraneau, and he's done. So, I have a half wounded Whisper, and he has N'Dru, Slaver, and Thug at full health, and a half wounded Spice Runner. I should just quit now, maybe we can get a second game in. Sigh.
I set Whisper for a 4 Straight. Let's try to get her out of here. She zips forward and cloaks. Ahh. In addition to being invisible, she's also hiding behind a rock. Not the empire's proudest moment, but she's no good to me dead afterall, and we live another turn. Hooray.
I am 90% sure that the right move here is a 4 straight off the board edge, but I decloak right, and then do a 2 right turn, book it towards the far right corner, and cloak. The sweet solace of oblivion beckons from her left. Just a twitch of the joystick, and it's all over. Sweet relief. Spicy the Spice runner gives chase. This is probably the best day of his life: some no-name, low life criminal, mopping up on high ranking Imperial Pilots in his crappy little HWK 290. He's chasing a phantom right now, and the phantom is fleeing as fast as she can. He's thinking, "If my pops could see me now! Told you I ain't a nobody! WHOOO! YEAH YOU BETTER RUN!" He can't quite finish her off though, and we live another turn.

But the life of a spice runner is brutish and short. Whisper takes a second to gather her senses. We decloak straight 2, and do a 3-K turn. Not today, oblivion. Spicy turns right, right in front of Whisper, and gets T-boned. Lights out, Spicy. No one is in range to return fire, so we live another turn.
N'Dru is inbound. 2 bank left, clear stress, fire at N'Dru, cloak. Lone Wolf is saving my skin. I take no damage from the slaver.
Decloak left, bank 2 right. N'Dru K-turns, and just about catches me, but he doesn't. I just barely have a shot on the Y-wing. I deal no damage, but am able to re-cloak. More fire, but I'm getting 5 dice from range of the slaver, and from the obstruction on the Y-wing. With rerolls, I am good.
Decloak straight 2, Hard right turn 1, barrel roll back towards N'dru: Block. Whisper is brawling. She takes R1 shots at the thug, recloaks. She takes fire from the thug, and fire from the slaver, and she takes a hit. Down to 1 hull point, but still alive.
Decloak left, 2 right turn, Focus. A sinister, internal laugh emerges. "No shots on me this turn!" I am thinking. Whisper unloads on the Slaver with 5 dice, lone wolf, and a focus. Awesome. OOPS he's got a hot shot blaster! I take fire, but with 4 AGI and a reroll, proceed unscathed.
I believe I missed 2 rounds of photography in here, and I unfortunately cannot recall the specifics. I know that the Thug did a k turn, and then a straight 3 back. So there were a few turns of shooting in here. Ultimately, I believe that N'Dru hit that asteroid in front of him and exploded. I begin to say, "But sir, the odds of successfully navigating an asteroid field are..." JT smiles at me, but I can tell he's thinking about strangling me. Next turn: Whisper turns right, focuses. R2 shots at the thug: dead. No shots from the slaver, and no more blaster turret.

Whisper follows a long behind the slaver, stripping hull. He's got one HP left. The Slaver is desperate to get Whisper in his 180 arc. Hard 2 or 3 right turn. A cloud of debris, likely from the riddled corpse of Spicy's HWK rolls in, unexpectedly! "BOSS, LOOK OUT!" says some space-racist low life working for the Trandoshan slaver. The pointed, beaky hull of the HWK smashes through the control bridge window. Roll for damage: Crit. Game over: victory, Whisper.
Reflections:
I basically wasted the decimator! I love that ship but don't know how to fly it well. I suspect that I probably should have just let whisper deal with N'Dru, and perhaps should have tried to plink away at the posse. I'm still really not sure that would have worked out much better. I have absolutely no idea why I tried to block with Whisper that one turn at the beginning. Goodness.
JT, as always, was gracious in defeat, and did not make me feel like a scumbag. He does inquire: What should he have done to stop Whisper?
Let me have your thoughts!