Squeezed in a Saturday night game vs. my pal JT.
I was running my B/B-Dash list, comprised of:
YT-2400
-Dash
-Kanan
-Outrider
-Engine Upgrade
-Push the Limit
-Mangler Cannon
B-Wing
-Blue squadron pilot
B-Wing
-Blue Squadron Pilot
----99 pts
JT was running an interesting little manipulator build, comprised of:
YV-666
-Latts
-Weapons Engineer
-K4 Sec. Droid
HWK-290
-Palob
-Blaster Turret
-Recon Spec.
-Moldy Crow
Y-Wing
-Drea Reanthal
-Twin Laser Turret
-BTL A4
-R4-B11
------100 pts
My understanding of his list was that it's really designed to steal evades and focuses and reduce target agility. As I didn't have any evade actions, I thought: this is a favorable match up for me. And really, it was, but I dropped the ball! Here's how.
I've never run a B-wing before, but I'm slowly working towards collecting a BBBZ list. Presently, I have 2, so I did (and do) want to start getting some practice in with them. Fielding 2 means that I have to reduce the typical 58 point dash down by at least 2 points. I have been wanting to see how Mangler fairs on dash, so this was a good opportunity!
For initial set up, we place the asteroids/debris in a loose cloud in the middle of the board. It leaves a tight alley on my left board edge, and a pretty big open swath on my right. the B's went down first with PS2. All of his ships are PS5, then Dash goes down last at PS7. I placed them in my left hand corner, angled in at a 45 degree angle. He placed all three of his ships directly across from them in the far left corner. I place Dash towards the center of the board.
What I'm thinking now is: I will joust with the B's, slowly advancing up the left board edge. Hopefully, they will strip enough shields and last long enough that I can swing Dash in behind and clean up. I am thinking that I really want the attention to be on the B's at first, and that their dials are too limited to allow me to really do any fancy flying, so let's just get them into range and see what happens.
First turn: B's bank towards his ships, his ships all move straight towards me. Dash sprints out in the middle of the board, and boosts over into R3 of Latts, and they trade fire--some bad rolls and Dash takes two shields. The scrum brewing on my left is not in range yet. He's amassing focuses on Palob. Back to dials.
Second turn: B's move 1 straight ahead. Not in TL range yet, so they focus. His cavalcade advances, coming into range with Palob and Drea. They each target lock a different B wing. Latts brings up the rear, and Dash moves in behind him. So I have a choice here with the B's: Drea or Palob? I look at the TLT, and I look at the 8 total HP/shield, and I think: Drea. Let's get her while we have the firepower on the board. I think this decision, seemingly so innocuous, and so early, was my downfall. I strip Drea's shields--nice. Vulnerable to Mangler crits now! Good start. I plink away at Latts with Dash, making good progress. Drea and Palob elect to focus fire on one of the B's, and they do some good damage. I am already impressed by the B's heartiness, though.
Third turn: I am thinking that I need to prevent another focus-fired attack on my injured B. Let's charge ahead and block. I set dials for straight ahead red-4's. Dash is going to coast along behind, focusing on Latts. The blocks work! Kind of. I stop Drea and Palob in their tracks. I am able to take some pressure of of my injured B. Unfortunately, Drea still has the unwounded B in her arc, and Palob has a pile of focuses, and is able to shoot the injured B, even though she is out of arc, with the blaster turret. Latts also has a shot on the B's.
I make another mediocre choice. I am thinking that Latts is my real target priority, for some reason. So I elect not to shoot at Drea and Palob and fire the B's and Dash at Latts. That's working out pretty well, and Latts is low. My injured B now has 1 HP left, and my less-injured B is down 1 shield. Palob is uninjured, Drea still has 5hp, and Latts has maybe 4 HP.
So now I'm looking at the board. My B's are stressed from the red-4. I'm going to have to push through the blocks, but I can't K-Turn or anything, and Latts is positioned so that I can't even hard turn toward the middle, either. 2-straights it is. They're going to be out of the fight this turn.
Latts turns in towards the middle of the board: he's not going to have a shot. Drea K-turns. Palob makes a hard 1 or 2 towards the middle. Dash coasts along, safely, behind Latts.
Palob and Drea finish off one of the B's, and reduce the other to 1 HP. He forgot to do something here--I think it was to steal the B's focus. If he'd asked, I probably would have let him "undo" that, but he doesn't, and I don't offer, so, the B lives. The B's shoot at nothing. Dash shoots at Latts: blank-blank-focus. I don't have any focus, I took TL. Re-roll: blank-blank-hit. Latts rolls one die: evade. Shoot.
So, now it's just a B with 1 HP, and Dash with a couple shields missing. Dash is behind Latts, so I'm not real worried about him. The B is going to die, for sure, from Drea, but Drea is going to have to stick on that side of the board. I'm realizing at this moment that Palob is Dash's only real threat, with that blasted blaster turret. Latts is pointing towards my far right corner already. I think: Well, let's draw Palob away, try to kill him, then I can arc dodge these other bozos. Problem is, Palob is in pretty good position. I'm not going to be able to get out of range of his blaster this turn. I head for my right hand corner. I shoot at Palob, and do a little damage. Drea kills the B. Palob shoots at Dash. Latts reduces my AGI to 1, and Palob has a TL and a focus, or some such. He shreds Dash pretty good: hit and a crit: direct hit. Yikes. 2 HP left with Dash.
Well, I've stepped in it now. Still, my plan could work. I veer down deeper into my corner and boost. I can't tell if I'm out of R2 or not. It's close. I can do the smart thing: barrel roll and make sure in in R3, safe from the blaster, or I can be a cocky idiot, assume I've made it, and take a TL. TL it is.
I shoot first, do solid damage, but Palob still has 1 HP. He survives to shoot back. 3 dice: hit, hit, crit. Dash rolls to evade, 2 dice: blank, blank. Game over. 2nd game in a row with no kills. Ouch.
Another good learning experience, for sure. I think that if I had focused on Palob first, that actually would have been it. He's pretty easy to kill, he's the only thing that had a 360 arc, AKA: the only thing that could really consistently threaten Dash. If I had it to do over again, I would not have shot at Drea with my B's that first round, I would have shot at Palob, and every opportunity thereafter, and I would have had Dash fire at Palob from behind the turn that they were blocked, rather than Latts.
Not sure about the decision to Joust with the B's. I actually think that probably was still the right call, had I made better target priority decisions thereafter.
What do YOU think?